The Kingdom of Fillia has certainly known more peaceful times. Immensely sprawling labyrinths known as dungeon constantly appear near the borders of the Kingdom in an attempt of the demonic forces to pillage the life force of human settlements within the Kingdom. Dungeon Vanquishers, the most powerful Mages that Fillia has to offer, are appointed to deal with the dungeons by destroying the hosts from within.
The numbers of vanquishers dwindle and the main protagonist, Violet of House Carian, a prospect from the Academy of the Soul Arts, must venture on her first solo dungeon outing, reported as the lowest possible dungeon tier – D. Upon initial investigation, she realizes that the situation is more complex and the report might be wrong, the dungeon proving itself to be much stronger than initially thought.
Dive into an immersive world driven by drama, politics and betrayal, where Violet, upon losing everything, must learn to become herself again. Unless you want to steer her in a different direction… Speak to the denizens of Hammerfell and complete their quests get to know them better and perhaps more intimate. Deal with issues and aggressors in the town the way you see fit.
Thanks for checking out the game! I’ve been developing Violet Sorcery for a bit longer than a year. It started as a smaller project, but the scope quickly expanded. I still have lots of things planned for it so I hope you will be part of the journey!
RPG
At its core, Violet Sorcery is an RPG and it provides multiple types of playthroughs:
- Focus on Sorcery, oriented towards players that do not wish to view much lewd content and want Violet to remain as pure as possible. (Virgin/Pure playthrough)
- Focus on Lust, oriented towards players that want to vanquish enemies using a more delicate approach and want to deprave Violet as much as possible. (Slut/Depraved playthrough)
- Hybrid approach where you focus on both builds.
Level up and gather skills. Loot equipment, items and silver to become stronger and conquer the Hammerfell dungeon!
Depending on how you play the game and the choices you make, the ending will be influenced accordingly.
Visual Novel
- The story is presented using a Visual Novel style depicting the characters in high quality renders, offering an immersive story telling experience. The characters appear on the screen in a smooth, animated way and the options provided for controlling the dialogue are akin to the most popular Visual Novel engine, Ren’Py, so that players familiar with the genre can jump in without any onboarding.
- Enjoy fully animated and looping scenes.
- Revisit viewed scenes in the dedicated Recollection view, accessed via the Title Menu.
- Currently the game has 32 fully animated H-scenes.
A little bit about AI usage in the game:
- The images and animations have all been locally generated via stable diffusion. The AI models that have been used for generating the CGs are all open source, so no third party models have been used and all the compute was done on my own GPU (fingers crossed I didn’t shave too many years off it).
- For certain characters like Violet, Cassandra, Melissa, AI models called LoRAs were trained locally to achieve more consistent results as I always wanted my main characters to have more than just one pose and then just changing the facial expression.
- Unfortunately, the technology is obviously far from perfect so you will definitely see a lot of imperfections, but hopefully you will still be able to enjoy the game regardless!
- The codebase has been manually written. LLMs have been used only as consultants and for generating validations and tests that you will not interact with. The code that you interact with is written by me, so all bugs that you will find are 100% my fault.
Thanks for playing the game and let me know if you have any feedback!
I’ve been lurking on these forums for about 10 years now and being able to post my game here means a lot.