Hexoticas Games released a new game called Wandering Ryo and the version is 1.10.1. The game’s story is about leading and following Ryoichi through a turbulent and slippery path of self-exploration and transformation in yet another feminization/collecting game.
1.10.0
- New features and content:
- The identity aspect was added to the game as a complement to the impression aspect.
- Masculine, feminine, and questioning identity levels define how Ryoichi sees himself and may affect items and activities he can use, rooms he can access, relationships he is interested in, tasks he can complete, and options he can make when communicating.
- Identity levels change depending on Ryoichi’s reactions and when Ryoichi reflects on his identity (a new mini-game).
- Identity level ranges are limited at the beginning of the game and expand as Ryoichi progresses.
- A new Quality of Life option allows limiting Questioning Identity level, making the game easier to progress.
- A new Quality of Life option allows disabling all identity-related features to make the game easier to progress.
- It is now possible to pin conditions and requirements for endings, relationships, tasks, and memories.
- Pinned requirements will be shown in the new section on the Matters tab, allowing to quickly check and adjust Ryoichi’s look and other features, as needed.
- Pinned requirements can be unpinned either from Matters tab, of from the originating tab – Ladder, Affairs, Tasks, Memories.
- When requirements are matched, it will be possible to activate the respective event from the Matters tab.
- New clothing types were added.
- Short-sleeved school uniform.
- Long school skirt.
- Short high skirt.
- New clothing types were added as rewards for successful dating.
- Camisole.
- Dress.
- Leggings.
- Fishnet T-shirt.
- Resort shirt.
- Frilled bandeau.
- A new shop was added for better distribution of items.
Balancing:
- Credit rewards for room completion were increased a bit.
Other:
- Other characters now have clothes on in various contexts.
- The room reward system was updated: the credit reward amount was increased to better match the expected expenses, and low-level penalties were updated; the effective % income value is now displayed in the room tooltips.
- Selfies made while in Fantasy will now have a label (applies only to the newly made selfies).
- Late-game breast enlargement surgery unlock requirements were eased.
- An indication that new images are available is now displayed on the Home button, given there is enough space to display it.
- Hints about tooltip activation using long-press are now shown for mobile devices.
- Identity requirements were added to some of the memories.
- Minor dialog updates were made.
- Minor UI updates were made.
Bug fixes:
- Fixed a bug with a room completion reward not being added to the credit amount.
- Fixed a bug when restarting the game did not properly clear the game state.
- Minor UI issues were fixed.
- Fixed a missing tooltip on the item generation screen.
Wandering Ryo has been developed as a pet project over many years. It started as an attempt to gamify existing art (various looks and clothes for the character) and later also became a way of learning / improving Javascript and related programming skills. The game development had its bursts and slack periods, witnessed various kinks and moods over years of development, and so may look inconsistent here and there, both in art and storyline.
The ultimate goal of the game would be unlocking all possible looks for Ryo, which would require ending the game in all possible ways (each completion being easier than the previous one), purchasing all the items, doing all activities, and completing all challenges. In addition to the PC brower, the game should look and work fine on mobile devices as well (landscape-oriented), and is available both offline (a single HTML file) and online (the link is available in the ‘About’ box).
Surprisingly, after all this time I enjoyed playing the game, which hopefully suggests that it is not a total waste. That said, I was the only tester of it, so while it looks playable and clear to me (and bug-free, of course), it may be not for others, so feel free to report anything that annoys or is inconvenient. If you don’t want to download, go to my website and play from there!
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