Flex Unreal Games released a new game called Wild Dawn and the version is 0.1.6a. The game’s story is about Wild Dawn is a fantasy RPG set in an apocalyptic world where the boundaries of sanity and morality have long since crumbled. You will immerse yourself in a chaotic realm populated by mercenaries, slavers, psychopaths, rapists, and countless dangers at every turn. Here, everyone survives by any means necessary, and your choices will not only shape your character’s fate but also influence the entire game world.
v0.1.6a
[global changes]
- New and improved FOV with shaders! (visible, memory, not visible)
[gameplay and mechanics]
- weapon shell casings now drop after firing
- added a stage-based effect mechanic
[buffs and debuffs]
- new debuff: thirst
- hunger now has 4 stages, each progressively debuffing character attributes
[items]
- new items:
- gunpowder
- tube
- AmmoShellRifle
- AmmoShellShotgun
- BoltChitin
- BoltNail
[disassemble]
- added disassemble for:
- BaggyPants
- GrayShirt
- DirtyJeans
- GreenShirtBelt
- and other items
[tiles]
- new tiles:
- wallBarrelWood
- wallBoiler
[recipes]
- added recipes for:
- BoltChitin
- BoltNail
- AmmoRifle
- AmmoShotgun
- changed crafting recipes for:
- BoltFlint
- BoltBone
- BoltStick
[loottables]
- added new loottable: crate_workshop_poor
[sfx]
- added dungeon ambient sounds and strange, quiet noises every 2-3 minutes
- added a heartbeat sound effect when at low health
[music]
- added a soundtrack to the main menu
[visual]
- wolf model raised by 6 pixels
- spider egg sprite redrawn
- spider egg now has their own outline
- redrawn some tile sprites
- redrawn some item sprites
- added a death sound and a gravestone icon to the death screen
- changed the hint menu
[rogulike]
- added new room to the rogulike mode (13% spawn chance per floor)
- Dungeon_boiler_room
- dungeon_storage_gunpowder
- dungeon_workshop
[bug fixes]
- Fixed a bug when using ‘shokerball’ with ‘ElectromantTalent’
- fixed a font size bug in the stats list
- fixed a crash when using the ‘kick’ ability
- fixed a bug where the fullscreen settings would not save after re-entering the game
- fixed a vignette bug after death
- Removed the ‘P’ key (previously used to return to the main menu)
- enemy health ‘alt key’ is no longer displayed if they are vored
- highlights and effects (health/energy regeneration) are now hidden if the character is not visible
- fixed a bug where the decal surface would disappear when minimizing the game window
- fixed a bug where ‘BaggyPants’ provided eye protection
[QoL]
- you can now rest if the enemy is in another room
- system log toggle reassigned to F2
- Fading effect speed increased when transitioning between floors
[balance]
- Arena mode: spiders and wolves now appear in Round 4 and spawn less frequently
- Arena mode: enemies now spawn twice as far from the player
- Arena mode: slimes now have a chance to drop rags
[other]
- Renamed ‘ElectromantTalant’ to ‘ElectromantTalent’
[optimization]
- tree rendering optimization
- significantly optimized of the FOV and its shaders
- chunk model generation significantly optimized (approx 20-30%)
- game performance improved by 10–20% (physics, raycast, AI, procedural generation)
[code, systems and cleanup]
- removed old unused shaders and objects
- removed a large amount of legacy code clutter dating back to version 0.1.1a
- new system manager: ‘__loottable_data_manager()’
What experience does Wild Dawn offer?
- Deep Mechanics: A complex system of attributes, traits, magic, and faction relations.
- Deadly World: Even a single ordinary enemy can outmatch you in strength, requiring tactics and adaptation to new foes.
- Endless Variety: Different races, dynamic character traits, hundreds of weapon types, and quests with real consequences for the player.
- What is planned for release?
- An endless world with randomly generated landscapes, biomes, factions, and NPCs.
- Permanent death and unpredictable events.
- Epic battles.
- What has already been implemented?The game features an “Arena” that introduces the fundamental and ready mechanics:
- Combat System: Close combat and magic (Sword, Whip, Staff).
- Damage System: Armor and status effects.
- Basic Skill and Trait Progression: Electromancy, vorarephilia.
- Test Enemies.
- vore soundpack: chemicalcrux
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