Wild Life [v2026-09-18 Test1] By Adeptus Steve

About This Game

Adeptus Steve Games released a new game called Wild Life and the version is 2026-09-18 Test1. The game’s story is about We live in a mad universe… indescribably vast… full of wonders… and terrors. And amidst all the chaos, sometimes things even turn out.. sexy! Play as one of many possible characters, female, male*, or creature* and fight and fuck your way through a wild experience.

Our story plays on a small and rather unknown planet called K’apal. Only few civilized humans have ever ventured here, some miners guilds to claim the precious rare minerals that can be found here, scientists studying the natives and the flora and fauna. And also raiders and poachers trying to make a fortune selling rare creatures to rich and eccentric collectors and off-world beast arenas.

Developer
Adeptus Steve
Version
2026-09-18 Test1
File Size
23.5GB
Language
English
Platforms
Windows
Game Version ChangelogLatest
t visual conflicts between certain animations and held weapons
  • Resolved reload being cancelled when stopping aiming
  • Resolved compass markers lagging a frame behind
  • Resolved compass markers flickering
  • Resolved NPCs continuously overshooting their path goal if fps is low
  • Polished play mode camera
  • Changed aim input to Alt
  • Optimized characters
  • Resolved aim, shoot, and parry not getting cleared when being forced into dialogue via important fragments
  • Resolved bow being sheathed while aiming when landing from a sprint jump
  • Resolved not being able to put recipes in quick item slots
  • The Player HUD and parts of the inventory/trading screen UI was visually overhauled
  • Resolved the weapon enhancement screen selecting a different weapon when upgrading one to max
  • Increased the arrow carry capacity for all arrow types
  • Drastically increased bow base damage, but reduced attribute scaling and damage increases from smith upgrades
  • The torch doesn’t cause shock stagger anymore
  • Increased the starting health for Max and Maya equally
  • Ancestor Shrines should now correctly display a feather offer item if Maya had already visited them
  • Building positions updated in Umbar
  • Updated dungeon basement in Apoc
  • Various improvements to dialogues
  • Various improvements to quests
  • Various improvements to characters
  • Various improvements to animations
  • Various improvements to levels
  • Sandbox editor: The Voxel World prop can now load custom external mask and mesh brushes
  • Sandbox editor: The in-game file explorer can now show thumbnail icons for all files and has a new tile view
  • Sandbox editor: The Sandbox scene selection menu was visually overhauled
  • Sandbox editor: External images now support special and non-latin characters in the path
  • Sandbox editor: Play mode sex scene load lag should now be contained to the black fade instead of during fade out
  • Sandbox editor: Animation Sequencer and some other UIs should no longer keep drawing elements when the UI is toggled to hidden
  • Sandbox editor: Resolved custom material sliders not saving the value correctly when typed in
  • Sandbox editor: Resolved custom material refraction not loading when opening a map
  • Sandbox editor: Resolved prop collection preview capture no longer rendering the sky
  • Sandbox editor: Resolved the left/right arrow keys no longer expanding/collapsing the selected object in the outliner
  • Sandbox editor: Resolved Voxel World prop not exporting custom materials
  • Sandbox editor: Resolved Lua and events being able to set float options to ‘Infinite’ or ‘NaN’
  • Sandbox editor: Resolved Shey characters not being able to crawling
  • Sandbox editor: Adjusted crawling animation and move speed so they don’t slide
  • Sandbox editor: Added new prop: Farmer hat
  • Sandbox editor: Added new props: New set of weapons
  • Sandbox editor: Added new props: Some new plant props
  • Sandbox editor: Added new props: Cannibal cage props
  • Sandbox editor: Added new prop: Open trash barrel
  • Sandbox editor: Added new props: Various glasses
  • Sandbox editor: Added new prop: Censoring primitive
  • Sandbox editor: Added new props: 3 Warrior Village Statues
  • Known Issues:

    • Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
    • Setting animation speed and amplitude to zero causes sex toys to disappear
    • Clothes textures will not fully load in the character creator
    • Physics break if you scale characters in the sandbox editor
    • Rendering issue on moving characters – most noticeable on hair and clothing
    Game Screenshots

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    3 Comments

    1. I’m getting no voice or music audio in game. Only footsteps sounds. All audio settings at max in menu

    2. This game is really good, a small team working on it, but the work is really great! Best game mode is SandBox. Better for Furry lovers.

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