MrWrapture Games released a new game called Wrapturous Adventure and the version is 0.1 Demo-3. The game’s story is about Yui the treasure hunter attempts to raid a buried pyramid only to be captured by its vengeful owner. Stripped and nearly mummified, can you find a way to avoid being caught while navigating through enemies, traps, puzzles – and your own fragile sanity? Only punishment awaits if you’re captured, and too much of that would break the mind of anyone. Good luck!
v0.1 Demo-3
It’s been a long time since I made a Public Update to Wrapturous Adventure, but a new playable demo is finally here. This is an early version of the demo and is still a work in progress. Gameplay is mostly done, but the level’s audio and visuals are not yet complete. Level cutscenes, proper 3D models, and additional audio have not been implemented yet, and the demo will be updated with them when they are made. Expect to see updates to gameplay and level layouts based on feedback. Currently, the demo is only available on ITCH, but as the demo gets updated, I will be seeing about other platforms to release this Demo, including Steam.
This demo features some improved systems and new mechanics which resulted in a reworked level layout. The rooms are properly connected, so rather than Yui being transported from room to room, she now seamlessly hops to each room, and with the rooms being connected, this has allowed enemies to be able to move from room to room as well, meaning some enemies will not stop chasing you just because you leave the room. Of course, now that enemies can move from room to room, I needed to add something to help clue players in if an enemy is walking to the door you’re at. So I added a Listen mechanic where, with the press of a button, Yui will listen carefully for sounds like footsteps. Though adding this has opened up some other new gameplay mechanics. There are plenty of new gameplay changes to list, so it’s best to try the demo and see them for yourself.
Lastly, I understand lots of people have taken issue with how I keep changing the game, Wrapturous Adventure is a game I never made before and with such a unique gameplay style, finding material to take inspirations from was challenging, so for the past few years Wrapturous Adventure became a project of trails, errors, and experimentation on creating a game that people probably haven’t played before, and I have finally reached the point where I am now willing to say I am almost done with creating Wrapturous Adventure. There probably are some tweaks and finalizing gameplay changes here and there based on feedback, but really the game is nearing its completion. Hopefully I’ll have most of the core coding and level designs finished before the years’ end, leaving the Visuals and Audio to be the only things left that need to get finished. If support continues and things go well, I am eyeing a late 2027 or late 2028 release of the Full Game.
This is a pre-alpha build of Wrapturous Adventure. All assets and other aspects of game design may be subject to change with or without warning as development continues. Thank you for understanding.
The full game plans to also include features such as:
- Experience a story full of character, comedy, hidden lore, and hot sexy action with multiple endings.
- Meet the immortal Pharaoh and her five loyal minions, each with their own lore, personalities, and creative ways to punish Yui.
- Tons of capture/punishment artwork featuring Yui in different forms of bondage with different characters. Some punishments will even have interactivity.
- From bondage to human-animal hybrids, humiliation to pet play, living slime, plant vines, sand traps, and spider webs – Any BDSM fetish you might have, you’re bound to find it in Wrapturous Adventure.
- Collectibles and unlockable like alternate bondage themes that Yui can be bound in during her adventure through the tomb, so if mummification isn’t your thing you have alternatives.
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