Coffee Story [v20250608v9] By unnie

unnie Games released a new game called Coffee Story and the version is 20250608v9. The game’s story is about Forced male to female transformation of the MC Experience a lewd dreamworld. Physical changes within a dream will potentially alter the character once the dream is over. Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.​

Developer:unnie
File Size:912.95 MB
Version:20250608v9
OS:Windows
Languages:English
game details

Game Version Changelog:

Version: 20250608
Story

  • New story event – Dream Home Introduction. (Requirements: CatCat Introduction, Sleepover)
  • Scattered 13 journal pages across the Manor. They serve as subtle hints and, occasionally, red herrings or just lore snippets.
  • Added one dialogue topics for Rin in the Dream Home.
  • Changed a few lines with and about Nanami throughout the early story. This is to make her getting shoved into the plot slightly more consistent.
  • Can spend Coherence in the hub to unlock a few dialogue topics. Not sure if I should warn that these are potentially spoilers. But I have to start easing into the meta narrative at some point. They’re not that easy to unlock, so I guess it’s fine.
  • Permanent size adjustments are now perks with fluff text that can be checked at the dream library. I’m happy how these have turned out and will likely do the same for Coherence and Dissonance flags later.

GUI

  • Added GUI grid for currently held orbs.
  • Redone how the mouse is tracked for interactable objects with choices: when you move your mouse away from the choices, the selected choice doesn’t reset.
  • Some interactables have text descriptions built in.
  • Options in interactables now have dynamic number of rows and mouse detection area depending on how many choices are present.
  • You can now see the numeric value of how much stats and time units interactions cost.

Visuals

  • Male hips are now less curvy. Previous male version is now used as the smallest female variant.

Gameplay

  • Dream Home and interaction added: Change body sizes, colors, face, hair. Summon creatures and nightmares. Functions like a gallery with in-game currency.
  • Cohesion – Dissonance formula has been retired.
  • Void penalties restructured. Rather than having to go through a maze, the Gatekeeper will release you for a memory.
  • Basically, you get to choose which dream flags the game erases. After you’ve gone through all of them, the list resets.
  • Hunger and Thirst no longer drain stats over the day. But having either in the red lowers stat gain from consumables.
  • Going to bed drains Body by 15 if Hunger is red and a further 15 if Thirst is red.
  • Going to bed in the Evening restores Body by 10 and sends you to the Dream Home instead of the regular dream selection map (After Dream Home introductions in the story).
  • The bed has expanded time manipulation (skip to afternoon, etc). Can masturbate as male, but there’s no animation – just fade to black.
  • The bed has a sleep in current clothes and a sleep in sleepwear option.
  • Jessica TF is now temporary for the current dream, but is accessible by visiting the corridor mirror each time after getting it once.
  • All changes that happen to Jessica form don’t carry over to MC.
  • You can now manually save during the intro sequences at the computer desk.
  • Diary wording has been adjusted further. Hopefully it’s clearer on what needs to be done to progress the story.
  • Stamina a reduction limit in dreams capped at 100. What this means is that you won’t be able to abuse using 50 medkits from the real world or other such exploits.
  • A reminder that the puzzles are designed the way they are for a reason, so if something needs x3 the stamina, it’s probably not the actual solution.
  • More aggressive Body consumption. Mostly from monsters.

Colored Orbs

  • Talking to the girls and selecting colored choices produces Colored Orbs (blue, green or red). Limited to 3 per girl per day.
  • All main colors (red, green, blue, yellow) can be found hidden (or in plain sight) across various locations in dreams.
  • Colored Orbs respawn every 3 days.
  • Storage capacity is at 30 orbs total. If collected Orbs exceed the limit, they’re discarded.
  • Used in various interactions in the Dream Home as material. (change appearance, swap palette etc).

Coherence

  • Represented by White Orbs
  • These are meant to be semi permanent flags that add up as you progress the game.
  • Coherence is acquired from completing story events and dialogue choices, exploring the world and solving puzzles.
  • Currently, Coherence is only used to unlock some dialogue options. In future it will be used to expand the Dream Home.

Dissonance

  • Represented by Purple Orbs
  • These are meant to be semi permanent flags that add up as you progress the game.
  • Almost all Dissonance is acquired through conversations and choices, optional or mandatory.
  • Dissonance takes up space. If more than can be held is collected it goes into debt and fills Orb inventory when there’s free space.
  • Dissonance can be discarded by purchasing breast/hip size threshold increases at the Dream Home’s mirror.
  • If more than 4 Dissonance is held, you are forced to discard it while passing the Home mirror.
  • Not farmable. (i.e you will get one Dissonance by completing Kari’s Drama club conversation with Blue Choices. Subsequent attempts won’t produce more Dissonance.)

Corruption

  • Represented by Black Orbs.
  • Gained from monsters, some lewd activities and by walking through some “traps”.
  • It infects existing Orbs(except Purple) and replaces them.
  • Can be “shed” by performing certain activities in the Dream Home.
  • Degrades Mind every night at 10 + quantity x 5, capped at 60 per night.
  • When discarded, turns into a random colored Orb.
  • Corruption has a 25% chance of spreading to another random orb(except purple) upon waking up.
  • Corruption is halved after a nightmare.

How body changes happen now

  • After waking up, appearance resets to real appearance with all body stats moving 1 point towards the dream body version.
  • After falling asleep, dream appearance resets completely to match real appearance. Then modifiers happen (i.e squidrabbit forces minimum hip size)
  • Dream appearance doesn’t have a maximum or permanent size increase. Real appearance does.
  • Dream appearance can be changed by using Colored Orbs, which will persist upon leaving the Dream Home, but not upon waking up.
  • Maximum size threshold supersedes Permanent Sizes.
  • Permanent Size Increases are like perks that you acquire by performing certain activities in game. Documented in the Dream Home’s Library.
  • Maximum size thresholds are acquired by spending Dissonance in the Dream Home or when passing the Real Home’s mirror with +4 Dissonance.

Developer Notes:

  • Themes
    Physical changes by means of body swap, parasites, magic or pseudo science.
    TSF/TG/Gender bending, if you start as a male.
    Pregnancy: human, monster, eggs, parasite.
  • Scope
    The demo is a stand-alone game. Its purpose is to prove, test and showcase concepts/mechanics/visuals in a condensed area over a short period, prior to implementing them into to a more traditionally length game.
    The demo covers 1 dream area, which consists of exploration, some light item puzzles, and 8-11 animated scenes. It’ll take 30-60 minutes to discover every outcome without any prior knowledge. The real world consists of the starting home, with some interact-able furniture and a clothing system. To start the dream, interact with the bed.
  • Mechanics
    The below mechanics, while present, are redundant or only partially applicable due to the scope of the demo.
    There are 4 stats: stamina, mind, body, will. These stats change through monster encounters, events or interactions with the environment. The core gameplay is to maintain a stat balance. When stamina is at 0 you are transported to the dream world. When stamina reaches 100+, you wake up.
    Mind is your sanity. The lower it is, the weirder(lewder) the world becomes. Once depleted, you are transported to a nightmare event.
    Body is you health. The game won’t have gameovers or bad ends, but I want to frustrate the player as much as possible for neglecting this.
    Imagination serves as a special stat that will unlocks unique outcomes.
    Currently, only stamina is used with the demo.
    Clothing system:
    A character has 3 clothing layers.
    A single piece of clothing can consist of a top, a bottom, or both. Some pieces take up more than one layer slot, some pieces are restricted to specific layers (i.e skirts and dresses).
    Currently fully utilized.
  • Art
    There are no CG images. Only animated sprites. A human sprite is built of multiple interchangeable parts (i.e eyes, iris, hair, breasts, hips, clothing layers, color/shape/size etc), so everything is interchangeable in order to make unique characters and physical changes.
    Coffee plays top down and is made in Game Maker 2. The target resolution is 1280×720, alt enter for full screen, while works, is not advised.
    You can view most of the animated scenes on my pixiv.

Game Images & Screenshots

Download From Our Server [⬇️Original Download Link⬇️]
Win
: chart.png – 62 KB
Coffee Story 20250325v1_old.zip – 918.8 MB
Coffee Story 20250608v9.zip – 913.0 MB

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