I’ve been on this forum for nine years — long enough to loudly criticize game development from the sidelines while quietly dreaming of making something of my own. I was always firmly against endless long-running projects that slowly siphon money from people while promising results “someday,” and I had no desire to aim for a scope I clearly couldn’t handle. So the plan was simple: make something small, self-contained, and manageable — a modest project meant to be just one piece of a larger series.
During development it turned out that even a “small passion project” is actually a soul-grinding industrial meat grinder that happily consumes time, money, nerves, and any remaining belief in yourself. This is especially entertaining when you also have a full-time job that doesn’t care about your creative ambitions and still expects you to function like a human being. Developing in total isolation was the cherry on top: after a few months you completely lose the ability to tell whether you’re making something good or absolute dogshit. I genuinely thought I could rely purely on my personal taste — until I discovered that if you stare at the same drawn tits long enough, your brain (and penis) goes numb and even porn starts to feel like office paperwork.
Somehow, against all odds and basic survival instincts, we still dragged this thing to release. And I can now officially declare that this experience has completely annihilated my previous beliefs about development lifecycles and funding models. I was wrong. Naively, spectacularly wrong. The next part of the series will be bigger, developed in public, and released piece by piece while it’s still being made. This time you’ll be able to tell us immediately whether we’re creating something worthwhile — or just confidently jerking off into the void. I’m honestly glad we can finally share this game with the public, and I hope we’ll keep delivering new content in the future — assuming burnout, reality, or common sense don’t finish me off first.