v7a
Bug Fixes
- Fixed vampire summoning event requirements.
- Added mushrooms to Howling Grove maps for familiar event.
- Talking to Yuna and other events you see in the tutorial will now save when you exit out of it.
Balance Changes
I made a fairly impactful set of changes to encourage more thoughtful leveling and faster early progression. I have tested various maps and all puzzles, and I feel like this is a good final piece of game balance.
- Increased xp gain for scouting anything by 1.
- Scouting higher-level encounters costs 1 more energy and scouting lower level ones costs 1 less.
- Reduced levels of all familiars by 3, increased scouting needed by 10 for Silly Elephant and 2 for all others.
- Reduced level of all rivals by 1.
- ALL items now reduce scouting cost by 1.
- Ghost Tricks spell now halves next scouting cost of main target.
- Heavenly Sight now recovers 5 times the energy and spell charges (was 6).
- Level drain now recovers 3 energy (was 4).
- Reworked “Floodwater Swamp” puzzle map.
- Few other small map adjustments.
Other Changes
- Tightened map obstacle distribution values, some of previously common sites were now too rare.
- Added generic scouting events for rivals.
- Energy cost modification info is now shown in the results text.