Work 4 me [v0.9.9] By Bü

About This Game

Bü released a new game called Work 4 me and the version is 0.9.9. The game’s story is about Work 4 me is a work-management sim inspired by Venus’s Club. Hire workers, staff six slots, run workdays and grow their skills — while their videos play live on stage. Keep the energy balance, raise skills. The game is fully Girlpack-compatible: point it at the folder that contains your Girlpack folder and every pack is auto-detected. Both the standard layout and the Girlpack format are supported, with built-in standard rules that are auto-created for you and can be edited.

Developer
Bü
Version
0.9.9
File Size
102 MB
Censored
No
Language
English
Platforms
Windows Linux
Game Version ChangelogLatest
Work 4 me — Changelog 0.8.4 -> 0.9.9

This is the first public update since 0.8.4. It lists everything that
changed between 0.8.4 and 0.9.9.

Save & files, the new layout

  • Saves and Game Info (Girlpack.txt, menu image) now live NEXT TO the
    EXE, not inside your Character folder anymore:

\Saves\ <- all your save files
\Game Info\ <- Girlpack.txt, Menu.png
Your Character folder is now purely for content (character folders /
girlpack folders).

  • First start after updating copies your old saves and game-info files
    into the new spots automatically (originals are kept, nothing is
    deleted). You’ll see a toast if anything was copied.
  • The load window now reopens on the page where you last saved manually.

Working with a big crew

  • Fill Top button: one click assigns your currently sorted candidates
    into the empty slots. It never spends ED – locked slots are skipped,
    so the tier buttons / drag flow stay the only unlock paths. It is
    always visible in the candidate bar; with all six slots filled it
    just tells you there is nothing to do.
  • Live watch: a new button on every slot (the ⛶ icon) opens a big
    floating player for that slot while the workday keeps running in the
    background. Switch between occupied slots, pause while watching (the
    game pauses, the video keeps playing), control the sound, close it
    any time. The live player’s volume is independently adjustable, and
    the “Auto pause” setting is remembered between starts.
  • New fullscreen button in the topbar (and the F11 key): the whole
    window goes fullscreen, Esc brings it back.

Cheats menu (dice icon in the topbar)

  • Nine toggles for people who want to play with the crew without the
    grind: auto energy, auto-skip, time turbo (1 s hours), plus ED
    (+100,000 button), fast training (+2), everything unlocked (6 slots
  • 10 h + skip in one click), no energy drain, free hiring, all seen
    (takes effect when you close the menu with it on).
  • Turning a cheat on locks nothing yet – only when it FIRST takes
    effect do its affected not-yet-earned achievements become permanently
    unattainable for that save. Already-earned achievements are never
    affected.
  • The menu ends with OK / Cancel: OK confirms your changes and closes
    (with the usual warning when active cheats are at risk), Cancel
    reverts every toggle you made in the window.

Girlpack mapping, global AND per-character

  • I’ve prepared a new Girlpack.txt with a fresh default mapping (it is
    in the release and applied on first start).
  • It is YOURS to adjust: the format is ” = WORK### / AFTER### /
    PREP###” (the built-in file lists every rule type as an example).
  • Changed your mind? Just DELETE the Girlpack.txt – the game falls back
    to the built-in standard mapping.
  • A single character can have its OWN mapping: if a girlpack’s “texts”
    folder contains a Girlpack.txt, that file’s rules apply to that
    character only – the pack’s rule wins on a matching folder,
    everything else still falls through to the global Girlpack.txt and
    the built-in standard.

Girlpack filters & sorts

  • New: the “Girlpack sort” button in the filter row – it appears
    whenever at least one loaded girlpack has a valid Description.json.
  • It opens a small panel with the girlpack filters: show all / only
    girlpacks / hide girlpacks, appearance filters read from the
    girlpack JSONs (body type, bust, hair, eyes, skin – each dropdown
    only offers the values your loaded packs actually have), and a
    girlpack sort by age or height (low->high / high->low) that overrides
    the normal list sort while it is active.
  • Characters without a JSON are hidden while an appearance filter is
    active, and sink to the bottom of the list under the age/height sort
  • they are never removed from the roster.
  • The girlpack filter state is saved with the save, like the other
    filters.

Candidate list

  • Your sort and filter choices are saved per save (New Game resets
    them).
  • New: “Sort: Random” in the sort dropdown. Picking it (or the
    button next to the sort dropdown) shuffles the list with a fresh
    random order; the order stays stable until you actively shuffle
    again. While it is active, clicking the closed dropdown’s text part
    re-shuffles directly, the arrow opens the menu to pick another sort.
    The choice (and the current order) is saved per save. An active
    girlpack age/height sort still overrides it, like every other sort.
  • The current sort value of the candidate list is shown as a small
    badge on the avatar (bottom-left corner) – except for the skill and
    energy sorts, whose values are already shown.

Video library

  • Phase colors: Prep clips are now blue (Work stays green, After stays
    gold); the per-slot cap and repeat dropdowns show their phase color
    (color in border and text only). A phase can be switched off (×0)
    only as long as at least one clip stays playable in the slot.
  • Seen/played videos are now tracked by the video itself, not by its
    label. Re-mapping Girlpack.txt, moving clips between tiers, or letting
    a worker level up no longer makes watched videos “forget” themselves.
    Old saves migrate automatically on load. The video library lists
    watched clips under their current tier and stays consistent with the
    gold avatar border and the connoisseur achievement.
  • Unplayable clips no longer block the library: a clip that fails to
    play twice (unsupported codec, corrupt file, …) is marked as
    unplayable. The mark is stored with your save and survives restarts;
    a clip that has ever played is never marked. Unplayable clips leave
    the “Unlocked · not watched yet” list and are shown in their own
    collapsible “Unplayable (N)” section (starts collapsed) – each row in
    red, with the file and its phase (girlpack clips show their
    Girlpack.txt-style path), so you can find exactly which file to fix,
    convert, or delete.
  • The gold border (and the connoisseur achievement) now counts only
    the clips that can actually play – a single broken file in a big pack
    can no longer block the library completion forever.
  • Self-healing: when folders are re-scanned, marks are dropped
    automatically if the file was deleted, the character was removed, or
    the file changed (for example after you converted it) – the clip is
    counted again and plays normally when it can.
  • A worker whose video library contains an unplayable clip gets a RED
    border on their avatar (candidate list and slots), so you can spot
    broken files at a glance. When a library is complete (gold) AND has a
    broken clip (red), the border combines: top/bottom red, left/right
    gold.
  • The video library shows the girlpack JSON values (age, height, body
    type, bust, hair, eyes, skin) above the video window; the values are
    case-insensitive (BLUE, Blue and blue count the same).

Achievements

  • Three new achievements (12 -> 15): Veteran (finish 50 workdays),
    Hired Hands (recruit 18 different workers), and one hidden – you will
    know it when you meet it.

Fast start

  • Your library is scanned once and the result is cached – after the
    first start, the game is playable in seconds, and the library
    re-checks itself in the background (the “Syncing library…” indicator
    in the top bar). New or removed packs and changed files are picked up
    automatically, without interrupting play.

Other

  • The shift-length dropdown now shows only your unlocked tiers (no
    price line) – the price lives on the upgrade button.
  • The demo crew was rebuilt: all six demo girlpacks now carry full
    appearance stats, so the girlpack filters work out of the box in a
    demo game; every demo worker now has a Prep phase (the work clips
    double as prep clips, the way real girlpacks do); and the demo
    follows the current PREP/WORK/AFTER folder naming.

Special thanks to the 0.9.x beta testers – see the main menu.

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