Jake James Games released a new game called Formamorph and the version is 3.6.0. The game’s story is about An advanced, AI-powered text RPG engine with extensive 3D character customization, you can create your ideal avatar and watch as your body changes and evolves throughout your adventures. From hairstyle and eye color to starting body shape (hourglass, pear, apple), the customization is in your hands. The engine focuses on the bodily transformative aspects of adventure.
You can experience changes such as the size of your belly/breasts or the overall fat distribution in your body. You can undergo virtual pregnancy, breast/belly inflation, weight gain, and more. With AI-powered storytelling, each playthrough is unique and tailored to your choices. There are 4 starting example worlds to explore, although I have to admit they are not quite fleshed out yet as my focus was entirely on getting the engine to run efficiently XD
v3.6.0
Added
Inventory
- The World Editor has an Items tab for the objects of your world
- The player and each entity have a Body setting their equipment slots, with a figure you lay out
- Worlds can place starting items on the player, on entities and at locations
- The game’s right panel has an Inventory tab to equip, unequip, drop and give your items
- Selecting an item in the Inventory tab or an entity’s Equipped list opens a popup with its image and description
- The narrator knows what you and the people near you carry, through the Inventory prompt chip
- Items can change their owner’s stats, grant traits and set what their owner needs to equip them
- Items can be used from the Inventory tab, and each item sets what remains when its uses run out
- Items can run scripts when an Item Copy is gained, lost, equipped, unequipped or used
- Items have a State word, such as sealed or lit, shown beside the name in the Inventory tab
- Items can be unidentified, showing the player only an Unidentified Name and Description until the story reveals them
- Optimize Images now shrinks item images, and the Test Bench flags oversized ones
Currencies
- World authors can define Currencies on the Items tab and price each item in one
- Bribes, fees and bounties in the story move your money when the turn ends
- Supporters can play on the new Formamorph AI endpoint preset with no key or setup
- Scripts now run one by one, and each script reads what the scripts above it wrote
inventory
- The Inventory tab lists items lying at your location, and the story can reveal hidden items
- The Inventory tab can pick up the items lying at your location
- The Inventory tab draws what you wear on a figure, above Carried
- After each turn, the story updates your inventory: items picked up, given, used, equipped or found
- Items the story makes up now get a short description, shown in the Inventory tab and sent to the narrator
- Requirement Rows can require an item
- Requirement Rows can require an item’s State word and whether it is identified
- Emberwatch now has 35 items: starting gear for each hero, cold iron, remedies, grave goods and the broken crown
Formaquestion
- Formaquestion Settings gain a Read the World switch and two world rules prompts
- In the World Editor, Formaquestion answers about your open world as well as the guide
- In game, Formaquestion answers about the story so far and the characters, places, items and lore you have met
- In game, Formaquestion Tools and the code test see only what you have met
- With an AI Language set, Formaquestion keeps names from your world as the world writes them
- Formaquestion’s new Sort Questions setting sends small talk, how-tos, code and world questions only what each needs
- Formaquestion Tools now choose which kinds of question get them
- In the World Editor, Formaquestion can draft entities as cards, and Add puts one in your open world
- With Sort Questions and Creation on, Formaquestion drafts entities from your world’s names, description and two sample entities
Supporter Flair
- Supporter Flair now covers a third Patreon tier
- Supporter badges, the Supporters page and the account page show each tier’s Patreon name
- Formamorph AI
- Formamorph AI shows your allowance, warns you twice, and offers one click back when it runs out
- The Formamorph AI section on your formamorph.ai account page shows your allowance
- Your Formamorph AI allowance resets every week, and Formamorph shows the reset in your local time
- The ring beside Formamorph AI in AI settings shows where this week’s use went
- A ring beside Send shows how much of this week’s Formamorph AI allowance you’ve used
- Formamorph AI shows Reachable and Recheck in Settings, like other endpoints
- On mobile, the action field now fills the row while you type
- Formamorph AI tells you when Patreon can’t confirm your pledge
- Formamorph AI starts again on its own when your allowance resets or a pause ends
- Scene images, diaries and character descriptions on Formamorph AI start a new turn when a turn’s time runs out
- Formamorph AI has the same sampler sliders and Max Output as other endpoints in Settings
- When a Formamorph AI call fails before any reply text, the server tries it once more
Main Menu
- The Main Menu’s library tabs show every label when they fit, and fold to icons when they don’t
- The Main Menu top bar folds library tabs first, then action buttons, then event badges, when space runs out
Scene Presence
- World Editor entities have a Stranger Name and a Stranger Description, in Advanced mode
- The narrator calls a stranger by its Stranger Name until you meet it
- The Entities tab lists every entity at your location, and shows a stranger under the name you know
- Give lists only the entities in the scene, and shows a stranger under the name you know
- The stat picker and the Traits tab list only the entities in the scene
- The Stats, Traits and Inventory tabs now show the entity you select in the Entities tab
- The Map and the Help window show only the entities you’ve met
- Scripts can read whether the player has met an entity, and can make the player meet it
- The Test Bench’s opening preview and the AI Context show a stranger under its Stranger Name
Items
- Items in the World Editor can equip into either of several slots, or all of them
- Scripts can name a slot when they equip, and a starting item can name its slot
- When the story puts an item in a certain slot, your Inventory shows it equipped in that slot
Body Layouts
- A Custom Image Backdrop has an Opacity slider
- Item icons show on the Inventory figure, Inventory rows, the entity popup’s Equipped list and the item popup
- The Inventory panel lists equipped items beside the figure, each with a one-click Unequip button
- An item’s Icon field in the World Editor picks what the Inventory tab shows for it
Currencies
- World authors can back a Currency with items, such as Copper, Silver and Gold
- The Inventory tab lists your money, and the AI reads each item’s worth and how much money each entity has
- Deleting a Currency’s stat, one of its items or the Currency updates everything that used it
- Scripts can read what an entity holds in a Currency and pay with it
- Players can type a purchase or sale, and the money and the item move together when the turn ends
- Emberwatch now pays in Copper, Silver and Gold coins, and its Gold stat is gone
Credits
- The Main Menu footer now has a Credits line that opens a Credits window
- The Credits window has a Supporters tab that lists the game’s Patreon supporters
- The Credits window has a Licenses tab that lists the license text of everything the game ships with
Text to Speech
- American Text to Speech voices now pronounce fantasy words such as wyvern and place names such as Emberwatch correctly
- British Text to Speech voices now pronounce fantasy words such as wyvern and place names such as Emberwatch correctly
- American Text to Speech voices now say words such as read, lead, and wound to fit their sentence
First-Time Flow
- A new player can start Emberwatch with one click after the intro
- After five turns on the Demo AI, a card under the story offers a look at the Formamorph AI levels
- The Levels scene shows real replies from the Demo AI and Formamorph AI to the same moment in Emberwatch
- Set up your AI offers Formamorph AI first on desktop GPUs with 8 GB of memory or less
- Support on Patreon in the Levels scene opens a checklist that takes you to Formamorph AI
- Formamorph AI in AI settings shows Morphie and the three levels when you can’t use it yet
- Every Formamorph AI offer leads with sharper narration and no setup
Listing Comment Links
- Listing comments in Community Creations show name, #123 and pasted listing links as chips
- Typing @ or # in a listing comment lists matching players and threads
- Clicking a thread link in a listing comment opens that thread in the Feedback window
- Preview in listing and feedback comment boxes shows name, #123 and pasted listing links as chips
- Tabs in editors and game side panels show every label, then only the selected tab’s, then icons as room shrinks
- AI Context now shows how fast each AI request ran, how long it took, and whether it reached Max Output
- The game’s Send and Stop buttons are now narrower on larger screens, leaving more room to type
- The entity popup shows the picture beside the text on large screens
- New installs now start with Aurelia as the bundled Avatar
- The Avatar library now includes Praline on the desktop, web and Android builds
- A build with no bundled Avatar shows an empty state in the Avatar library and Avatar Customization
- Your first game on the Demo AI opens straight into the story, with a short line instead of a dialog
Fixed
Test Bench
- Testing As now picks a persona instead of a trait
- The tabs now have icons and a sliding highlight
- Community Creations
- Mascot cards in Community Creations now use tall art beside the text, like Avatars and entities
- Avatars with added license restrictions can’t be published
- The Scripts tab now lists scripts where they run
- Entities set to Moves Between Its Locations now walk between those locations and come along with you into them
- The Entities tab now highlights the selected entity, and its rows work from the keyboard
- A world with a stat-pass Tool now sends one stat request per turn, not two
- The Entities tab now clears when you move to a new place, and keeps your followers
- Closing the World Editor while the Test Bench is still checking a large world no longer freezes Formamorph
- A damaged WebP image no longer freezes Formamorph during Optimize Images
- Formaquestion’s replies no longer stop short or come back empty after your mascot changes her face
- Text to Speech now reads a world’s written first page, not “Hello World” or text from your last game
- Loading, exporting or deleting a save, and loading the Text to Speech model, now show an error when they fail
- Help text across Formamorph now says what each control does, in plain words
- The update dialog no longer says “You’re up to date” while an update downloads
- Reset All My Changes in the Memories dialog no longer deletes the memories you wrote
- Dragging a tile onto another tile now gives the new Group its own name
- On a Mac, Download now returns the version number to Update Available once the .dmg opens in your browser
- Prompt presets and Mascots downloaded from formamorph.ai now import into the app
- Optimize Images now keeps the Map Background images it re-encoded
- Importing an entity card keeps each opening set to Self
- The World Editor’s Search World now finds text on the Items, Scripts and Tools tabs
- The entity Avatar dropdown now shows in Simple mode
- The World Editor marks Others openings that can never draw with a Never Draws badge and no draw chance
- The marker on a World Editor row now reads Link pending save until you save the world
- Two scripts that run in the same moment no longer draw the same random numbers
- Scripts now skip dictionary entries that have no name, and entities or places whose name is only spaces
- The Test Bench Opening tab no longer shows the “at” location pick
- A world whose only choice is its Custom Persona opens Enter World instead of skipping it
- World tiles on the Main Menu now appear faster each time it opens
- A failed publish or a too-short password now shows the reason the server gives
- A failed autosave now says why, and a full disk now reports the failed save
- A failed world, dictionary, entity, save or player avatar import now names the file and says why
- An Avatar’s Generated thumbnail now has a white background
- An Avatar’s Generated thumbnail now shows a close-up of the head
- Skin color now looks the same on Body and Face
- Avatar color pickers now open on the color the model shows
- Avatar color pickers now keep the model’s shadow colors on skin and clothing
- A World Tool that switches a trait now runs once, and that trait’s When a Trait Switches scripts run
- A persona you play no longer runs its scripts before the other characters
- You can freely modify the world and share it, I hope maybe I can create a space for sharing and playing different worlds.
- For the AI Settings you can freely set the AI endpoint yourself, run it locally too. By default it uses a small AI model (nemo gptq) hosted on my potato PC.
- NOTE: by default the game use very slow AI on my potato PC. Please follow my guide below to setup freeee AI model that’s 10 times smarter and 100 times more memory on
- Those with Local AI: you need to use download version because browser security blocks access to localhost ports.
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